npm downloads
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
remark-lint rule to warn when lines end with trailing spaces
Modern, typesafe .blend file parser for Blender 5 and up.
Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j
Linter that checks repositories share consistent configs and tool versions.
A fast pure-TypeScript Draco mesh decoder, drop-in DRACOLoader replacement for Three.js.
React components and hooks.
Z-up fork of navcat: a javascript navigation mesh construction and querying library for 3D floor-based navigation.
Noise functions with TypeScript, GLSL, WGSL and Three.js TSL parity, plus a layer compositor that emits any of them
High-performance GPU-accelerated particle system for Three.js WebGPU.
A small, fast 3D engine for the web: one scene graph, two backends (WebGPU + WebGL2), Z-up, shader hooks, and an optional React renderer.
High-performance GPU-accelerated particle system for Three.js WebGPU.
Draws the camera where the hand will be, not where it was: pointer input collection and motion prediction for real-time browser games.
A CSS utility classes library
This is not what you are looking for. Sorry about that! The site is available [here](https://www.journalion.com).
High-performance GPU-accelerated particle system for Three.js WebGPU.
Early-stage collection of VFX shaders, utils, and SDFs for Three.js Shading Language ([TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language)).
High-performance GPU-accelerated particle system for Three.js WebGPU.
## Setup
My personal utils library
High-performance GPU-accelerated particle system for Three.js WebGPU.
The Webgamer.io SDK
Helpers for [Chakra UI](https://chakra-ui.com/).
A minimal purpose-built 3D graphics engine written in TypeScript with WebGPU and WebGL2 support. The goal of this engine is to replace Three.js and React Three Fiber (love them both!) with a minimal subset of features that my game needs, and with better p
Engine in development for [Mana Blade](https://manablade.com/).
Lightweight **WebGPU-only** 3D renderer that implements a subset of the [Three.js](https://threejs.org/) API, focusing on performance and small bundle size.
A Prettier configuration that enforces:
Helpers for [Next](https://nextjs.org/).
Remove vr: true for compatibility with R3F 8. Also remove prepare/prebuild scripts.
## Setup
Transform JSON/YAML data into Markdown documents
This package exists to patch the dependencies of @react-three/cannon
Integrate [NProgress](https://ricostacruz.com/nprogress/) with [Next](https://nextjs.org/) easily.
Helpers to combine [Chakra UI](https://chakra-ui.com/) and [Next](https://nextjs.org/).
Showing 50 of 66 packages
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
remark-lint rule to warn when lines end with trailing spaces
Modern, typesafe .blend file parser for Blender 5 and up.
Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j
Linter that checks repositories share consistent configs and tool versions.
A fast pure-TypeScript Draco mesh decoder, drop-in DRACOLoader replacement for Three.js.
React components and hooks.
Z-up fork of navcat: a javascript navigation mesh construction and querying library for 3D floor-based navigation.
Noise functions with TypeScript, GLSL, WGSL and Three.js TSL parity, plus a layer compositor that emits any of them
High-performance GPU-accelerated particle system for Three.js WebGPU.
A small, fast 3D engine for the web: one scene graph, two backends (WebGPU + WebGL2), Z-up, shader hooks, and an optional React renderer.
High-performance GPU-accelerated particle system for Three.js WebGPU.
Draws the camera where the hand will be, not where it was: pointer input collection and motion prediction for real-time browser games.
A CSS utility classes library
This is not what you are looking for. Sorry about that! The site is available [here](https://www.journalion.com).
High-performance GPU-accelerated particle system for Three.js WebGPU.
Early-stage collection of VFX shaders, utils, and SDFs for Three.js Shading Language ([TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language)).
High-performance GPU-accelerated particle system for Three.js WebGPU.
## Setup
My personal utils library
High-performance GPU-accelerated particle system for Three.js WebGPU.
The Webgamer.io SDK
Helpers for [Chakra UI](https://chakra-ui.com/).
A minimal purpose-built 3D graphics engine written in TypeScript with WebGPU and WebGL2 support. The goal of this engine is to replace Three.js and React Three Fiber (love them both!) with a minimal subset of features that my game needs, and with better p
Engine in development for [Mana Blade](https://manablade.com/).
Lightweight **WebGPU-only** 3D renderer that implements a subset of the [Three.js](https://threejs.org/) API, focusing on performance and small bundle size.
A Prettier configuration that enforces:
Helpers for [Next](https://nextjs.org/).
Remove vr: true for compatibility with R3F 8. Also remove prepare/prebuild scripts.
## Setup
Transform JSON/YAML data into Markdown documents
This package exists to patch the dependencies of @react-three/cannon
Integrate [NProgress](https://ricostacruz.com/nprogress/) with [Next](https://nextjs.org/) easily.
Helpers to combine [Chakra UI](https://chakra-ui.com/) and [Next](https://nextjs.org/).
Showing 50 of 66 packages