npm downloads
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
Add-ons and examples for A-Frame VR.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Physics system for A-Frame VR, built on Cannon.js
A-Frame statistics panel for additional statistics, in the style of A-Frame stats
gltf-model-plus component to load glb file with hubs extensions.
Particle systems for A-Frame.
Use three.js InstancedMesh object within A-Frame
Render wireframes composed of polygons, rather than triangles.
Physics for A-Frame using Nvidia PhysX
Convert THREE.Mesh to Ammo.btCollisionShape
Draws a line (with width and dash control) between points on two entities, using THREE.Line2.
Enables the user to move objects in 3D space using a mouse on desktop.
A set of components that can be used to add labels to entities in desktop & VR experiences.
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.
Enables configuration of the proximity thresholds for raycasting against lines and points.
End-to-end testing framework for A-Frame
Dataarts dat.gui for A-Frame components
Enables the user to move objects around using a laser pointer.
Simulates a VR controller on the desktop, controllable using mouse & keyboard.
Desktop simulation of WebXR Hand Tracking using Mediapipe
Position elements directly on screen in A-Frame..
Set on an entity to track the orientation of the cursor's ray.
Simplify implementation of thumbstick-based controls in A-Frame.
Add physics objects for reported XR room layout
Changes the object3D parent of an A-Frame entity.
A Slice9 component for A-Frame.
Components to track and report the 2D screen position of an A-Frame entity.
Simple blaster that shoots balls, for A-Frame
Simple utility component that is used to enable proxy raycasting.
Anchor A-Frame scene
Dynamically Connected Graphs for A-Frame
Adjust WebXR frame rate for A-Frame applications
Simulation of XR Planes on Desktop, for A-Frame
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
Add-ons and examples for A-Frame VR.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Physics system for A-Frame VR, built on Cannon.js
A-Frame statistics panel for additional statistics, in the style of A-Frame stats
gltf-model-plus component to load glb file with hubs extensions.
Particle systems for A-Frame.
Use three.js InstancedMesh object within A-Frame
Render wireframes composed of polygons, rather than triangles.
Physics for A-Frame using Nvidia PhysX
Convert THREE.Mesh to Ammo.btCollisionShape
Draws a line (with width and dash control) between points on two entities, using THREE.Line2.
Enables the user to move objects in 3D space using a mouse on desktop.
A set of components that can be used to add labels to entities in desktop & VR experiences.
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.
Enables configuration of the proximity thresholds for raycasting against lines and points.
End-to-end testing framework for A-Frame
Dataarts dat.gui for A-Frame components
Enables the user to move objects around using a laser pointer.
Simulates a VR controller on the desktop, controllable using mouse & keyboard.
Desktop simulation of WebXR Hand Tracking using Mediapipe
Position elements directly on screen in A-Frame..
Set on an entity to track the orientation of the cursor's ray.
Simplify implementation of thumbstick-based controls in A-Frame.
Add physics objects for reported XR room layout
Changes the object3D parent of an A-Frame entity.
A Slice9 component for A-Frame.
Components to track and report the 2D screen position of an A-Frame entity.
Simple blaster that shoots balls, for A-Frame
Simple utility component that is used to enable proxy raycasting.
Anchor A-Frame scene
Dynamically Connected Graphs for A-Frame
Adjust WebXR frame rate for A-Frame applications
Simulation of XR Planes on Desktop, for A-Frame