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Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
@eva/eva.js
@eva/plugin-renderer-text
@eva/renderer-adapter
@eva/plugin-renderer-tiling-sprite
@eva/plugin-renderer-img
@eva/plugin-renderer-spine
@eva/plugin-renderer-graphics
@eva/plugin-renderer-mask
@eva/plugin-renderer-sprite
@eva/plugin-renderer
## How To Develop a Eva.js plugin?
@eva/spine-base
Fix IOS 12 Array Reverse Bug.
@eva/plugin-evax
@eva/plugin-stats
@eva/plugin-renderer-render
@eva/plugin-renderer-particle
@eva/plugin-renderer-sprite-animation
@eva/plugin-renderer-lottie
Named-signal bus for Eva.js — replaces ad-hoc EventBus.ts in every game with a single typed signals registry.
@eva/plugin-matterjs
@eva/plugin-a11y
@eva/plugin-sound
@eva/plugin-renderer-mesh
@eva/plugin-renderer-event
@eva/plugin-transition
@eva/plugin-renderer-nine-patch
@eva/plugin-renderer-dragonbone
@eva/plugin-renderer-spine36
@eva/plugin-ui
Godot Tween 等价物 — 任意字段补间(transform / 自定义 Component / mx.store),支持 sequence/parallel/yoyo/loop。
Canvas layer — DSL 声明 layer/zIndex/screen-space,框架自动调整渲染序与 transform.position 的 layer 偏移。
Finite state machine — DSL 声明 states/transitions/timeouts/guards/actions,emit state-change 信号。
Godot Timer 等价物 — DSL 可声明 wait/oneShot/autostart/signal,基于 plugin-tick 的 dt 累加,emit timer:timeout / timer:tick。
Object pool — DSL 配置 prefab + initialSize + maxSize,运行时 acquire/release,避免 GameObject 频繁创建/销毁。
Persistence — DSL 声明 store keys 自动 localStorage 持久化,组件提供手动 save / load / clear API。
Parallax — DSL 配置 layer scrollSpeed,组件每帧按 camera/world 偏移产生视差,可循环平铺。
@eva/plugin-renderer-tilemap
@eva/plugin-layout
@eva/plugin-worker
Godot Area2D 等价物 — 无物理碰撞域。circle/rect/polygon shape + layer/mask + signalEnter/Exit。
@eva/plugin-renderer-dom-element
@eva/plugin-renderer-render-texture
First-class behavior script host for Eva.js: lifecycle, input, signals, diagnostics, and hot reload.
Reliable game-tick scheduler for Eva.js — wraps Component.update with onTick/onFixedTick/onLateTick hooks and a setInterval fallback (WallTicker) for environments where RAF is throttled.
Path follow — DSL 配置 waypoints + speed,组件每帧沿路径前进,支持 loop / pingpong,可配合 Tween 做曲线。
@eva/miniprogram-adapter
Action map — DSL 把 keyboard/touch/click 映射为语义化 action,emit 到 SignalBus,游戏逻辑只关心 action。
Easing 函数库 — 16 个常用 ease 曲线,可被 tween/animation-track/path-follow 共享。
@eva/plugin-ai
Showing 50 of 82 packages
Analyze and visualize download stats for npm packages and authors.
Showing npm packages maintained by this author. Pick a package to open detailed download analytics.
@eva/eva.js
@eva/plugin-renderer-text
@eva/renderer-adapter
@eva/plugin-renderer-tiling-sprite
@eva/plugin-renderer-img
@eva/plugin-renderer-spine
@eva/plugin-renderer-graphics
@eva/plugin-renderer-mask
@eva/plugin-renderer-sprite
@eva/plugin-renderer
## How To Develop a Eva.js plugin?
@eva/spine-base
Fix IOS 12 Array Reverse Bug.
@eva/plugin-evax
@eva/plugin-stats
@eva/plugin-renderer-render
@eva/plugin-renderer-particle
@eva/plugin-renderer-sprite-animation
@eva/plugin-renderer-lottie
Named-signal bus for Eva.js — replaces ad-hoc EventBus.ts in every game with a single typed signals registry.
@eva/plugin-matterjs
@eva/plugin-a11y
@eva/plugin-sound
@eva/plugin-renderer-mesh
@eva/plugin-renderer-event
@eva/plugin-transition
@eva/plugin-renderer-nine-patch
@eva/plugin-renderer-dragonbone
@eva/plugin-renderer-spine36
@eva/plugin-ui
Godot Tween 等价物 — 任意字段补间(transform / 自定义 Component / mx.store),支持 sequence/parallel/yoyo/loop。
Canvas layer — DSL 声明 layer/zIndex/screen-space,框架自动调整渲染序与 transform.position 的 layer 偏移。
Finite state machine — DSL 声明 states/transitions/timeouts/guards/actions,emit state-change 信号。
Godot Timer 等价物 — DSL 可声明 wait/oneShot/autostart/signal,基于 plugin-tick 的 dt 累加,emit timer:timeout / timer:tick。
Object pool — DSL 配置 prefab + initialSize + maxSize,运行时 acquire/release,避免 GameObject 频繁创建/销毁。
Persistence — DSL 声明 store keys 自动 localStorage 持久化,组件提供手动 save / load / clear API。
Parallax — DSL 配置 layer scrollSpeed,组件每帧按 camera/world 偏移产生视差,可循环平铺。
@eva/plugin-renderer-tilemap
@eva/plugin-layout
@eva/plugin-worker
Godot Area2D 等价物 — 无物理碰撞域。circle/rect/polygon shape + layer/mask + signalEnter/Exit。
@eva/plugin-renderer-dom-element
@eva/plugin-renderer-render-texture
First-class behavior script host for Eva.js: lifecycle, input, signals, diagnostics, and hot reload.
Reliable game-tick scheduler for Eva.js — wraps Component.update with onTick/onFixedTick/onLateTick hooks and a setInterval fallback (WallTicker) for environments where RAF is throttled.
Path follow — DSL 配置 waypoints + speed,组件每帧沿路径前进,支持 loop / pingpong,可配合 Tween 做曲线。
@eva/miniprogram-adapter
Action map — DSL 把 keyboard/touch/click 映射为语义化 action,emit 到 SignalBus,游戏逻辑只关心 action。
Easing 函数库 — 16 个常用 ease 曲线,可被 tween/animation-track/path-follow 共享。
@eva/plugin-ai
Showing 50 of 82 packages